STEP 9: Now we can use the value stored in head_image to display the head of our mixed-up character!
- In GRAPHICS, from drag a Sprite at Position to the bottom of your program.
- Change the variable name from sprite to head.
- Change the image label from "codester" to head_image.
- Change the y-coordinate to 83. Notice that you get a different head every time you Run your program!
To navigate the page using the TAB key, first press ESC to exit the code editor.