STEP 17: Now let's display the legs to complete our mixed up sprite!
- In GRAPHICS, from drag a Sprite at Position to the bottom of your program.
- Rename this new sprite legs by changing the variable name from sprite to legs.
- Change the image label to legs_image and position the legs at (0,-83).
- Now the sprite's legs will be picked by the user!!
To navigate the page using the TAB key, first press ESC to exit the code editor.