stage.set_background("underwater")
sprite = codesters.Sprite("fish")
sprite.go_to(-100, -220)
stage.disable_floor()
stage.set_gravity(4)
sprite.set_gravity_off()
def right_key():
sprite.move_right(20)
# add other actions...
stage.event_key("right", right_key)
def left_key():
sprite.move_left(20)
# add other actions...
stage.event_key("left", left_key)
score = 0
#my_display = codesters.Display(my_var, x, y)
score_board = codesters.Display(score, -200, 200)
def interval():
rand_x = random.randint(-250, 250)
# sprite = codesters.Circle(x, y, diameter, "color")
food = codesters.Circle(rand_x, 260, 10, "sienna")
# add any other actions...
stage.event_interval(interval, 2)
def collision(sprite, hit_sprite):
sprite.go_to(0, 0)
hit_sprite.hide()
# add any other actions...
sprite.event_collision(collision)
t = codesters.Teacher()
gos = t.find_text('go_to')
hides = t.find_text('.hide')
removes = t.get_parameters_for_function('remove_sprite')
try:
tval1 = gos[1][0]
except:
tval1 = "DNE"
try:
tval2 = hides[0][0]
except:
tval2 = "DNE"
try:
tval3 = removes[0][0]
except:
tval3 = "DNE"
try:
tval4 = t.find_function('event_collision')[0][1]
except:
tval4 = "DNE"
t1 = TestObjective()
t1.add_success(tval1 == "DNE" and tval2 == "DNE" and tval3 == "hit_sprite", "Great job!")
t1.add_failure(tval1 != "DNE", "Did you delete sprite.go_to(0, 0)?")
t1.add_failure(tval2 != "DNE", "Did you delete hit_sprite.hide()?")
t1.add_failure(tval3 == "DNE", "Did you add Remove Sprite?")
t1.add_failure(tval3 == "sprite", "Oops! Did you update .remove_sprite()?")
tester = TestManager()
tester.add_test_list([t1])
tester.run_tests()
tester.display_first_feedback()
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