def return_trajectory(speed, angle):
radians = math.radians(angle)
x_velocity = speed * math.cos(radians)
y_velocity = speed * math.sin(radians)
return (x_velocity, y_velocity)
stage.set_background_color("black")
amount = 10
speed = 5
color_list = ["purple", "yellow", "red"]
stage.disable_all_walls()
def click():
x = stage.click_x()
y = stage.click_y()
particle_list = []
for color in color_list:
for counter in range(amount):
sprite = codesters.Circle(x, y, 10, color)
particle_list.append(sprite)
angle = 0
for count, p in enumerate(particle_list):
count += 1
speed_values = return_trajectory(speed, angle)
# add other actions...
stage.event_click(click)
t = codesters.Teacher()
speeds = t.get_parameters_for_function('set_x_speed')
try:
tval2 = speeds[0][0]
except:
tval2 = "DNE"
try:
tval3 = t.get_indent_at_line(t.find_text('set_x_speed')[0][0])
except:
tval3 = -1
t2 = TestObjective()
t2.add_success(tval2 == 'speed_values[0]' and tval3 == 8, "Great job!")
t2.add_failure(tval2 == "DNE", "Did you add Set x Speed in the new loop?")
t2.add_failure(tval3 != 8, "Did you indent .set_x_speed() twice?")
t2.add_failure(tval2 != 'speed_values[0]', "Did you change the value in .set_x_speed() correctly?")
################################################
# Pass test code
# - set pass_required to True if pass is required to prevent bad input error
# - include tpass before t1 in the test list
pass_required = False
passes = t.find_text("pass")
num_pass_only = 0
for p in passes:
if p[1].lower().replace(' ','') == "pass":
num_pass_only += 1
tpass = TestObjective()
if not pass_required:
tpass.add_success(num_pass_only == 0, "Great job!")
tpass.add_creative(num_pass_only > 0, "Great job! Feel free to delete pass statements now.")
################################################
tester = TestManager()
tester.add_test_list([tpass, t2])
tester.run_tests()
tester.display_first_feedback()
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