Challenge 5: Debug the program so that the diver jumps and toothy moves right.

  • Click Run and press the space bar to read the error message.
  • Click Stop, then debug the program. Click Run and press the space bar again to check your work.

Hint: We need to use the sprite's name in front of any command that we want that sprite to do.

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stage.set_background("underwater") diver = codesters.Sprite("scubadiver1", 100, -100) toothy = codesters.Sprite("shark", -200, -200) def space_bar(): sprite.jump(5) sprite.move_right(500) stage.event_key("space", space_bar)
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