Now customize your game by adding new rules.

  • Decide how many points you want the player to earn when they catch a token.
  • If you want different tokens to be worth different point values, try using Collision with Other Sprite.
  • Consult your packet and prototype to determine how to want to change the rules for your game.

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stage.set_background("schoolhallway") sprite = codesters.Sprite("person8", 0, -220) stage.set_gravity(4) stage.disable_floor() sprite.gravity_off() score = 0 score_board = codesters.Display(score) my_info = ["cellphone", "address", "birthdate"] def left(): sprite.move_left(20) # add other actions... stage.event_left_key(left) def right(): sprite.move_right(20) # add other actions... stage.event_right_key(right) def interval(): info_img = random.choice(my_info) x = random.randint(-230, 230) info = codesters.Sprite(info_img, x, 275) # add any other actions... stage.event_interval(interval, 2) def collision(sprite, hit_sprite): global score stage.remove_sprite(hit_sprite) score += 1 score_board.update(score) # add any other actions... sprite.event_collision(collision)
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