Let's give the player a point for catching something.

  • Go to and drag out Add Value. Drop it inside the collision event.
  • Change the name of the variable to score.

Now, each time that the sprite catches an item, the value of score will go up by 1.

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stage.set_background("schoolhallway") sprite = codesters.Sprite("person8") stage.set_gravity(4) stage.disable_floor() sprite.set_gravity_off() sprite.go_to(0, -220) score = 0 score_board = codesters.Display(score) my_info = ["cellphone", "address", "birthdate"] def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def interval(): x = random.randint(-230, 230) info_img = random.choice(my_info) # sprite = codesters.Sprite("image", x, y) info = codesters.Sprite(info_img, x, 275) # add any other actions... stage.event_interval(interval, 3) def collision(sprite, hit_sprite): # add any other actions... global score stage.remove_sprite(hit_sprite) sprite.event_collision(collision)
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