第 5 步:我们将使用多个精灵,因此我们应该确保每个精灵都有自己的名称。
请记住,我们正在给我们的 footballball 一个新的变量 name 。该名称属于 = 的左侧,不应有引号。
- 将足球的名称从sprite更改为ball 。
- 除了使我们的代码更易于阅读之外,为每个精灵指定一个唯一的名称还可以让我们以后单独控制精灵!
To navigate the page using the TAB key, first press ESC to exit the code editor.
第 5 步:我们将使用多个精灵,因此我们应该确保每个精灵都有自己的名称。
请记住,我们正在给我们的 footballball 一个新的变量 name 。该名称属于 = 的左侧,不应有引号。
To navigate the page using the TAB key, first press ESC to exit the code editor.
Your micro:bit is not set up for this program. Follow these steps to use your device with Codesters:
Your micro:bit has an old version of the Codesters binary file. Follow these steps to update the file on your micro:bit:
Warning: This will erase any existing program on your micro:bit.
Having trouble? Check out the micro:bit instructions to update your firmware.
Setting up your micro:bit
Calibrate your micro:bit by tilting it until all the LEDs are lit.
For a demonstration see the micro:bit calibration instructions.
Try the following steps to connect to your Micro:bit:
1. You may need to reload this page and try your program again.
2. Try disconnecting and reconnecting your Micro:bit. Then reload the page and run your program again.
3. If you are still having problems your Micro:bit may have an old firmware version that is incompatible with Codesters.
To update the firmware follow these Micro:bit instructions.
Are you already running a Codesters project in another tab or window?
Micro:bit can only connect to one web page at a time. Try stopping other Codesters projects or closing other tabs or windows that may be using your Micro:bit.
If that doesn't fix the problem try disconnecting your Micro:bit, reloading this page, and reconnecting your Micro:bit.
Status: Connected!
Status: Connecting...
Status: Still connecting...
Status: Failure
Status: Not Found
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